stellaris 100 war exhaustion no surrender. This is the problem with the war exhaustion system: it makes no sense. stellaris 100 war exhaustion no surrender

 
 This is the problem with the war exhaustion system: it makes no sensestellaris 100 war exhaustion no surrender Oh the auto surrender got taken out? I found that annoying because in EU4, there is no auto-surrender (there is a white-peace timeout, but that's a different mechanic) and you had to accept their demands before the surrender actually happened

If you load the attached save game, you'll see the Adeex State (rebels) have been on 100% WE for years now, but won't surrender and oddly, hasn't been defeated. Stellaris. CryptoIf you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. Question. One I was the aggressor and the current one the PC is the aggressor. no, there is no forced surrender. Below is my. The current system, of a 2 year timer after 100% war exhaustion, could be implemented, where your stability multiplier is the average of your last 2 years war exhaustion values. If you're "reking" your opponent to 100 exhaustion but he still doesn't want a full surrender you still have as long as it takes for you to reach 100 as well before the automatic status quo enforces to get as many more claims as you can. The problem is that you usually do not. • 1 yr. No one wants to keep fighting forever. War Exhaustion is increased by destroying their fleets, as well as steadily over time. This also means that the two sides of the war might choose different war goals, and as such, the status quo resolution will have mixed rules. 100% war exhaustion only forces them to accept a status quo peace, if you. CryptoThere is a difference between war exhaustion and occupation score. I've also occupied around 6 planets as part of my goals, Killing 86 of their armies without. War exhaustion makes no sense. 100% war exhaustion means you used up what your country considers to be an okay amount of resources for war. I am currently dominating a nation in a war, haven't lost a single system, but somehow they only have 10% w. You understood wrong. 86 votes, 20 comments. War exhaustion increases in 3 ways. War exhaustion makes no sense. It takes 10 days for armies in orbit to land on a world. You have the perfect start. If one side has 100%, a countdown starts and at the end of it the other side can force peace. When a nation in Stellaris goes to war, the players are asked to manage the fleets and the armies and that's it. For occupation it is more important to occupy their planets, than the systems/starbases. Unfortunately, not even waiting for 100% exhastion would give enough acceptance to a full victory (their surrender). Both planets are heavily defended but I manage to take. Every other paradox game has War Score which is basically a track of who is winning and by how much. War exhaustion is only how close your nation is close to calling it quits. They have 2 planets left and I'm occupying both of them. The only way to force surrender is to do what you have claimed to have done: Occupy everything the opposing side owns (including allies if they have any). Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. I've been in two wars with the same enemy empire. Reaching the war exhaustion threshold of 20 (100) in a war will incur some minor. PlutonArioch Dec 10, 2022 @ 11:29pm. Thread starter Dragonkat42; Start date Mar 3, 2018;. Also, any fix to alliance War Exhaustion has to ensure that the 1v1 wars are not affected. Adding to this, a "status quo" peace isn't as bad as it sounds. Paradox Forum. CryptoA war where nothing happens should build up We, but being stuck at 100 for years with no way out but surrender seems like a bad outcome. I agree that some war goals, like vassalize, are stupidly hard to complete vs more than one enemy, but the logic of why they won't surrender is very easy to understand. It even had revanchism when you lost territory. For the AI they will automatically accept a status quo request in this case, a human player simply doesn't get the option to refuse the request. It only starts to matter if you're the attacker, both sides get to 100% and you haven't achieved all your goals yet. They have very little chance of recouping from this as they have no fleets, no. War Exhaustion isn't a measure of who is winning. This is due to war exhaustion in Stellaris being hard capped at 100. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I destroy the star fortress and flip it to my side, then I start bombing the two planets. War exhaustion is just a bad status quo mechanic. War exhaustion is not a measure of success or 'winning'. I have completely occupied the main targets space and I mean there is literally not a single system or star that they have control over, their fleet is removed and my main fleets are on their way to blitzkrieg their ally aswell. NuclearKiwix • 1 yr. Don't think of war exhaustion as an estimator of winning/losing, war exhaustion if it was to be broken down to its fundamental functionality, it is a timer, when this timer reaches its end the war can now be forced to end for the side that reached it. Its purpose is to shut down wars early so early wars won't trade too much away while late wars are quick affairs. 4 # Multiplier of war exhaustion gained from land battles (armies) - Was 0. - Never surrender (-25%) Also the first tech is just a tier 2, you can get it very early:. The fact that your war exhaustion is 100% means that they can force a status quo peace whenever they want to, but that's just an option available to them. They can never force a surrender because of war exhaustion. 23 Badges. It has literally no system left to conquer. When a war side's War Exhaustion hits 100%, they can be forced into a Status Quo peace (more on this below). -----3) Disengage and Emergency Retreat While these are technically combat mechanics, they certainly play a role considering how crucial 1) is. Pro tip: never, ever expect a surrender, never assume the other side will surrender and never surrender yourself if it loses planets. May 7, 2021 Jump to latest Follow Reply So an ally I had a Def. ago. I won. And war. Currently the war exhaustion is heavily weighted toward the empire that has caused the most damage to units rather than what they have set out. I lost zero soldiers on the attack, because it was a test game and I had way over-tiered soldiers they had no hope of resisting. I have NO DLC and this is my fourth or fifth gameWar score is how badly you beat them, war exhaustion is their will to keep fighting. They have 2 planets left and I'm occupying both of them. War Exhaustion has no effect on stability. ago. To avoid that you need to win the war before that happens to you, by bringing their surrender acceptance to a level where they will surrender. 2) Don't even fight - just try to surrender immediately, even though it will likely involve keeping the criminal problem. Change my mind. But in theory if not one of the empires sue for peace it could go on. Your fleet cap is really low, their cap is probably at least 4 times yours at a minimum. Crisis empires get the -75% war exhaustion bonus at stage two, when they can still wage normal wars and well before triggering the galaxy-wide total war. There's a tradition in Unyielding that also grants . * This mod has been developed to decrease the overall excess war exhaustion the empires experience from combat unit loss. the AI is, and because war exhaustion isn't at 100% they will never status quo even though we have nothing to gain and everything to lose from continuing the wars. due ti my war exhaustion being at 100 and the enemy at 14. Join. So at that point, your empire has had enough and they press for peace. I'm on good terms with them and they're huge. 3+ fleets. War exhaustion is only leading to forced status quo. 2. g. It has no bearing on actual victory, other than providing an 'out' so that the. I usually want the wars to end sooner rather. Yes, but only for the final stage, or if the Galactic Community declares a preemptive crisis war. ago. I don't want to go to war with the AI Federation. I've also occupied around 6 planets as part of my goals, Killing 86 of their armies without. In this case, the target empire had no navy when I declared war (they lost it in an earlier war vs a Holy Guardian - hence my decision to pounce on them!), so I've just been keeping them at bay each time they "poke" at my front lines with larger and larger fleets whilst keeping their defensive-pact "allies" in a strategic stalemate (my plan is. The best part of war exhaustion is that "apparently" the game counts the ameba bubbles as a very valuable ship because when I lost it on a war on its juvenile from my war exhaustion jumped 8 points by itself. I've noticed something in the game I'm in. So here's what might have actually happened: 1. #2. If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. Because sometimes they don't even build ships. It should be a scaling modifier like in EU4. This of course assuming my humans…For most wargoals war exhaustion isn't enough to get the AI to surrender, it's more useful for getting status quo with them. You can reduce the build up of war exhaustion, but you can't reduce existing exhaustion. The war still will not end and has been going on for 87 years even though 100% was reached within the first 10 years. The reason you need to occupy all the planets in systems you claimed to Enforce War Goals is that the game enforces a penalty for unoccupied systems and planets, which looks something like: planet (-10), system (-100). I did lose 40 capacity's worth of ships, but that's it. But no, they just give 0. They won't accept defeat when I offer them the achieve war goals option, because I've claimed every. ago. The reason you need to occupy all the planets in systems you claimed to Enforce War Goals is that the game enforces a penalty for unoccupied systems and planets, which looks something like: planet (-10), system (-100). I've been in two wars with the same enemy empire. What he did was a very good tactical decision. I'm really enjoying the experience so far, although I did have to relearn a lot. It says I have -1000 acceptance simply because of my “Absorption” Wargoal. War exhaustion in Stellaris the most most broken shit ever. pathetic across the bored with no fleets. OgamiGoro Apr 13, 2020 @ 1:37pm. Or, at least, this has been my experience. More seriously though and less trolly, yeah, I'm not really liking the fact that it autosurrenders without an accept/deny window like in EU4. It has no bearing on actual victory, other than providing an 'out' so that the. Mix and match till you come up to 200 and they will accept. Business, Economics, and Finance. Reply. It is now about war exhaustion. War exhaustion makes no sense | Paradox Interactive Forums War exhaustion makes no sense Jadelith Jul 14, 2022 Jump to latest Follow Reply I won. Claims change hands as normal in EVERY type of war. I'm pretty sure thats a bug and not intended. . So I'm in a war with this one empire, and they won't surrender. 1. g. There is literally no way for it to fail at that point, until the player grinds through all of the planetary invasions needed to get Occupation up to 51%. There are dozens of ways to lower the accumulation of war exhaustion. Pact with managed to anger a Fallen Empire and dragged myself and my vassals into war as a result. One I was the aggressor and the current one the PC is the aggressor. This is why anchorages are important. For some reason Stellaris does not have this system and the closest thing that can fill the void is war exhaustion. EU4 peace deals are so much better. This means that if you lost 10 out 100 naval capacity worth of ships and the AI lost 20 out of 200 naval capacity. In comparison, my exhaustion totals 28%. Occupation breeds resistance. In Stellaris it has no penalties at all. Split your fleets so you can wipe them out faster. Business, Economics, and Finance. You don't surrender because an enemy is shaking is fist at your walls. WAR_EXHAUSTION_SHIP_KILLED_MULT = 0. This is especially true in the case of wars of conquest, in which it is possible to get everything you want out of the war even if you are forced to accept a status quo peace. Status Quo can be enforced by either side as soon as 24 months have passed since the opposing side reached 100% war exhaustion, and if both sides reach 100% war exhaustion, the Status Quo is enforced automatically after 24. If you reach 100% the AI will enforce a status quo, not their wargoal, so it should be equal, since you can do the same. When I try to achieve war goal or status quo I get a -100 surrender and -49 relative fleet power. . This can be a voluntary surrender, or the attacker can force a surrender if the defender has no hope of victory. I've also occupied around 6 planets as part of my goals, Killing 86 of their armies without. He attacks me twice, I lose some ships but win the battles. War Exhaustion gain is done by losses as a percentage of your fleet cap. I set it to fastest and am just waiting for them it to tick to 100% but GOD it's ticking slow. But if you're fully occupying some of their systems that you claimed, you're still going to "win" the war - you'll get a bunch of. and I have 30% again despite minimal casualties and no system losses. #1. 2. If you controled an allied planet and didnt ask for it before the war start, the allied get it back. If it were at 100% and it was only War Score that was the issue, then I'd say it's the vassals' fault. 2. They reached 100% war exhaustion after a few years, but they didn't surrender. Business, Economics, and Finance. Stellaris AAR: No Love, No Comfort. Every planet, every outpost, not matter how remote. A system where offering surrender lowered your War Exhaustion (on a time limit) and refusing enemy surrender increased it would also go a long way towards preventing the 'griefing' style of play that people were so worried about when forced peace was (thankfully) removed. Base War exhaustion is 3x faster. The current stellaris war exhaustion mechanic is a terribly awful mechanic and is probably one of the least fun aspects of the game. 75% of systems plus 75% war exhaustion would work). Stellaris. The first step is to have a functioning and efficient economy. It would be more like the British occupying every town in the 13 colonies, eradicating the American armies to the LAST man and occupying the capital while the Americans still don’t surrender because they got the french supporting them. Before they forced a white peace, they were sending ME surrender requests where I would cede them their claimed systems, despite them having nothing left and being at 100% war exhaustion. " They will be forced to auto-accept. Honestly the mechanic isn't exactly perfect. Your War Exhaustion hits 100% but you are close to conquering everything, so you risk continuing the War. 3. Since AI won't surrender to a Total War, they can end only in Status Quo or the destruction of one empire. The arbitrary 2 year limit can also render allies useless, as a war can hit 100 war exhaustion and then 2 years pass before the allies can even GET to the warzone. The two are rarely entirely connected. It would be more like the British occupying every town in the 13 colonies, eradicating the American armies to the LAST man and occupying the capital while the Americans still don’t surrender because they got the french supporting them. As for you vs them there are 3 main factors. I won every single battle (land or space). Check the beta, there was a patch notes and dev diary listing the change: "100 war exhaustion no longer forces you to surrender. 631. Don't fleet stack. Usually if. The only no forced status quo situation would be two genocidal empires fighting, which would make sense, once war is declared it's a battle to. Report. War exhaustion should be an empire modifier rather than a war score knockoff. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. Join. . But when i do, i go full tilt. Nothing happens-. [PSA] 100% war exhaustion and Forced Status quo are not indicators of winning/losing a war. Make it make sense It does make sense: War Exhaustion is not war score. No one, neither player nor AI is forced to surrender because of war exhaustion. They haven't had a. War Exhaustion 100% means the AI will accept a Status Quo peace, nothing more. War Exhaustion is just a clock. #9. Can someone please explain me the war exhaustion? I already played 2 games and in both, an empire declares war on me with at least 6 claims (+/-). On the topic of War Score and War Exhaustion. The Negotiate UI is. I've noticed something in the game I'm in. Is this normal? Do we also have to get to 100%. Resulting in the common situation that even tho your fleet can destroy the enemy easily, you are forced to surrender and give up the territories you coundt reach in time. when you can occupy everything but still lose. You are in a race if you want to conquer someone in a single go. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 01. The number of armies that can be engaged in combat on either side is five plus one-fifth of the planet size. Edit: war exhaustion, not ear exhaustion. but one weird mechanic…Full war exhaustion is when one side can force white peace on the other side. No-one but federation members occupy planets or systems of the Ovarians. irritatedBowel. Choosing a different war goal may have different surrender thresholds. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. 392K subscribers in the Stellaris community. Sure it won't change that issue but it's not really an issue, if an empire is doing so poorly their war exhaustion is at 100% then clearly they're massively losing war so they should be crumbling in short order. [PSA] 100% war exhaustion and Forced Status quo are not indicators of winning/losing a war. Typically you don't "manage it". The last one technology is a technology that reduces your fatigue by 10% and is extremely useful. You actually reached 100% war exhaustion and didn't notice it. The effect that has varies based on your war goals. That's how we lost the Vietnam war, too. There are many complaints on the forums and internet about the way War Exhaustion currently works in Stellaris as of version 2. Usually I find they won't accept due to demanding unoccupied systems/planets. Hopefully having 2x or 3x the required warscore for 100% will allow me to conclude these wars the way I'd expect. Agreed the war exhaustion system is fucked up, I have lost systems to the enemy while beating him to hands down he got no fleets left but I can't manage to tag back a system that he he took with a stray troop and suddenly the war is over and he wins the system and I cant do anything and I get none of his systems because I hadn't claimed. At this point you get whatever the war is being waged for. 2. Once it hits 100% War Exhaustion, there's no reason for it to -not- throw hundreds of ships away in an effort to blow up one or two corvettes. It is written that if your war exhaustion reaches 100% you may be forced to peace after 2 years. in any case i definitely need to learn how to play the war exhaustion gameThe most important lesson is that war exhaustion isn't as important as it may seem. . 5 x (Naval Capacity Lost / (Total Naval Capacity+100))13 votes, 13 comments. The modifiers above are for when the AI 'voluntarily' accepts a. War fatigue is specifically designed to make it hard for you to destroy big empires in 1 war, so it is doing its job. I could not select the force surrender option, even when they had 0 star bases and all planets were occupied. Wars aren’t fun at all in this game and it’s because the associated mechanics are such a fucking slog that make shit like a border war for 4 systems turn into a drawn out. If you are at a 100% warscore, AI will always accept all your demands. The fact that you are at war with a xeno empire does affect politics and ethic attraction, winning/ surrender does the same. I typically play on commodore difficulty and I don't mind the 3. If you're fighting to save your home and loved ones, you'll be much less inclined to surrender no matter the cost. Demanding surrender -100 Demanding Unoccupied Systems -100. Our federation had 90% war weariness by the time they were at 50%. Goal was to cede one planet and vassalize remainder. They always have my war exhaustion up by 5-7% more than their own. Feb 24, 2018. My gripes with the combat system: Even when extremely outnumbered, disengage can yield 0 losses (aka 0. This means that territories etc will all be reversed back to their pre-war status. Posted by u/untrustedlife2 - 768 votes and 204 commentsHonestly, this won't really change much to the OP's issue, since full war exhaustion will still force a peace. Yes, they have enough fleets somewhere. You gain war exhaustion from time, but you gain more of it the more of your systems are occupied and the more ships you lose in battles. You have the perfect start. #7. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Adds [district id] to the planet. Impose Ideology is -100; Humiliate is -50; Conquer scales with the amounts of claims you have. step 5 : repeate step 3 to 4 untill you win the war. That is not the same thing as a surrender! All occupied claims are turned over to the occupier, and that's it. AFAIK there is only one condition for forced surrender : all your planets are under enemy control. The navy strength is the important part here, because with a high number your enemy will surrender before he reaches 100% war exhaustion and/or before you have taken 100% of systems (e. You need to stack enough positive modifiers (enemy war exhaustion, occupation, and relative fleet power) to overpower it - or take a status quo instead. War exhaustion, or a populaces dissatisfaction with war will increase with any losses even if a Battle is won. However even several years after reaching 100% exhaustion they will stagnate at -39 Acceptance to surrender. step 4 : when you take a system with a planet in it land your army units on the planet to take it. Failed leadership resulting in War Exhaustion 100% white peace gives you big trouble in other Paradox games. the way war exhaustion is presented is currently misleading. war exhaustion will give a modifier towards accepting peace offers but you cannot be forced to surrender Then how do. BUT only a status quo can be forced, not a surrender!I've noticed something in the game I'm in. I have not observed it otherwise. Otherwise the only ways to force and end to the war is to surrender yourself, or status quo 2 years after the opponent reached 100% war exhaustion. Whenever i attack someone, my war exhaustion builds up much faster than them, even if im getting all my claimed systems and that being my wargoal. Now type surrender <crisis empire id> <war id>. Just set reasonable war goals and go for those. Yeah, they really need to make spotting unconquered claims easier, especially in wars where your ally made the claims. Before stage five, they actually don't even get a total war CB. The AI gets massive war exhaustion reduction cheats which is why when you’re fighting a xenophobic slaving empire that wants to use your colonial population as a workforce even if no fighting ever happens, you’ll reach 100% before them and probably by quite a margin at higher difficulties. No ships for me to destroy, can't take his 1 planet so we sit there. A place to share content, ask questions and/or talk about the 4X grand strategy…Just because. Stellaris is explicitly a space GSG, war had just taken the spotlight because everything else was shallow and unsatisfying. Each side has a war leader. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. . War exhaustion exists solely to force an end to wars, so the losing empire can recover. step 3 : start taking systems with your flees and put your army right behind him. You can surrender to them, you can't surrender to the planes flying over because they can't then immediately try to secure the area. Which seems a tad muchI feel your pain. The way stellaris war exhaustion works is "Our arbitrary meter was crossed , now you need to sue for unconditional surrender. The ai only did status quo when it was at 100% war exhaustion for a little while. PlutonArioch Dec 10, 2022 @ 11:29pm. Which I found strange that they didn't do the same thing for Stellaris because it only makes sense. War Exhaustion is terrible. If nothing's claimed and occupied, no side loses or gains anything. In Stellaris you loose no ships, take no damage, business is booming, you're maxed out on all resources, you have no enemy ships to fight, you still get war exhaustion. Dec 30, 2010. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. You can win a war with 100% war exhaustion while your opponent is at 1%. Forced status quo is something one side can trigger when their opponent has been at 100% war exhaustion for at least 2 years, but they don't have to do that if they don't want to. I let the war go on for a while longer but it still won't let me end this war. I'm stuck in a war, I'm not one of the leaders, and I need it to end. If the. because when you reach 100% war exhaustion its not automatic surrender, its forced status quo, as such since your ally didn't demand a status quo they did not end the conflict but regardless a surrender outcome only occurs if you conquer entirely, you can see this from trying to complete war goals when at war, a conquer casus belli is only possi. so I have achieved all my war goals the enemy have nothing, all systems occupied by me war exhaustion is 20% 40% and rising like 1% per year nothing else happens, at this rate it will take another 60 years before this AI "morons" finaly surrenderAn empire declared war on a large fanatic purifier empire. I decided to vassalise some roaches to steal their ring world, so I declare war on the roaches and their 1 ally. War Exhaustion and War Score are two very different things. You need to deal with the other empire now. Now the economy is actually compelling and diplomacy will almost receive a rework as well, that doesn't need to be the case any more. I have NO DLC and this is my fourth or fifth game War score is how badly you beat them, war exhaustion is their will to keep fighting. Technically is a bug, the R5 says they've been like this for several years, and 100% war exhaustion should force a white peace after 2 years. • 2 yr. 181. Business, Economics, and Finance. This of course means that they have some rebellion within. Especially now that somehow AI seems to rampantly Vassalize to a degree that I cannot comprehend how they make such agreements, it's very hard to be in a war with only 1 or 2 enemies. After invading every planet and capturing all their systems the war ends with status quo. The only way to force surrender is to do what you have claimed to have done: Occupy everything the opposing side owns (including allies if they have any). Ships 'destroyed' this way cause 5x war exhaustion. I very rarely resort to war. That means their relative military strength is already at. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Use a race with modifiers to war exhaustion. Illyrien Jun 28, 2016 @ 1:19am. that sounds like a bug, because normally if both hit the 100 % mark, the war ends. It also gives up to 100 points of War Score. Gestalt (-20% war exhaustion) Claim on a single system I wanted to conquer, I didnt want to commit to a full conquest. 1. Once their war exhaustion reaches 100%, you can force a status quo peace. One of my playthroughs with a buddy, we both severely overpowered a stubborn neighbor. My war exhaustion is at like 13% for both sides. War exhaustion in the absolute best case just. War exhaustion isn’t the same as war score in other pdx games. 25 Now 0. 113. 3 is based off the fleet value of the ship and your ship capacity. You can never 'force' a surrender. No Please explain your issue is in as much detail as possible. "Blowing up all their planets is good fun, but if you really want them to suffer, you should conquer them the conventional way and mark their species for slavery or extermination. Unless they changed it, war exhaustion cannot force you to surrender, it can only force you to white peace. One I was the aggressor and the current one the PC is the aggressor. But ok fine. The war exhaustion in this game does not work well. Is anyone else finding it difficult to raise the war exhaustion of the enemy? I went to war with an empire that had less ships and far less tech. once they hit 100% war exhaustion they should get another +100 on top of the war exhaustion for high war exhaustion which would easily push it over to vassalization. They make it appear as "whoever has the most war exhaustion is losing" when that isn't really the case.